![]() I use the same setup when playing Elite Dangerous (which I know is set up to work with the Oculus) using Freetrack as the sensor output from Trinus VR and it just works no problem at all. I'm unsure though what KTANE accepts as sensor inputs for VR movement? Currently, we're just having to use our makeshift VR headset as a static display with no head movement, which is still fun nonetheless :)Īnyway, what I wanted to ask was firstly, whether anyone has had any luck with implementing head movement in a similar setup? And secondly, whether any of the above sensor inputs to KTANE can be easily implemented if none are supported? ![]() The sensor output options given by Trinus VR are as follows: It's been great resolution-wise and we have absolutely no problem picking out the details of the puzzles (letters, numbers, symbols, etc.) using the headset but we've been unable to get the game to accept any sensor output from Trinus VR to enable us to track and follow head movement interpreted from the phone's gyroscope. ![]() Hello! We've absolutely loved playing your game and although me and my friends don't own an Oculus, we've been using Trinus VR (software), a Google Cardboard headset and a OnePlus One (Android) phone for the defuser to use as our VR substitute. ![]()
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March 2023
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